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Thread Statistics | Show CCP posts - 11 post(s) |

Zyxi Zhou-Laun
Royal Amarr Institute Amarr Empire
0
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Posted - 2014.12.04 23:27:34 -
[1] - Quote
I am looking forward to this ship.
By the time I have the isk to buy it for this toon and my alt, the 'shiney new-so gank me' effect should be mostly gone.
Now for my comments...
Many people mentioned the role bonus. I am glad it has been changed to boost agility. Its original setting just didn't have any purpose. Now, maybe the solo people like myself has a chance to survive a gank with this HUGE GANK MAGNET.
I agree the cargo hold is a bit small, but I don't see a need for it to be much larger (maybe 10-20k at max)
I know CCP has planned for it to be designed for 3 T2 fitted battleships and I feel that is a good number for the minimum-skilled pilot. The fully-skilled pilot shold be able to store at least 1 more (for 4 battleships) or at maximum 2 more (for 5).
Making a brand new skill just for this one ship is a poor decision in my opinion, but I'm not a CCP stock-holder. I would think consolidating the entire line of ORE vessels to one or two skills would be more efficient. Making a completely new skill for each ship instead of adapting to the already laid foundation seems to be a common thread among CCP developers. We have people in the US to do such things just to prove they can... we call them politicians.
This ship will find a niche, I am certain. Through December and most of January, it will make the 'tear-harvesting gankers' happy. After that, it will likely be used for hauling larger numbers of smaller combat-ready ships (frigates to cruisers) than its proposed function.
It will be used most often when a player (or group of players) have many more ships than pilots and/or ships they can not pilot... except by a relative few.
I like the fact that fitting for 'max tank' will not cut its ability at its main job, unlike other non-combat ships. It will likely be 'tweaked' as CCP watches how the ship is used and decides how to 'guide' how the players use it.
I am rather surprised ORE is to make this ship, though. Seems to me me it would be more along the lines of SoE or SoCT (I would prefer the latter). Scratch that. Both of those factions make ships which are quite versitile and capable of fighting back when attacked.
In fact, I would think SoCT would make a line of haulers adaptable to the needs of the buyer, but I guess that would be too intelligent. |

Zyxi Zhou-Laun
Royal Amarr Institute Amarr Empire
0
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Posted - 2014.12.05 01:23:57 -
[2] - Quote
James Baboli wrote:SoCT does not manufacture ships as a regular thing. Gnosis was a one off, as are all of their previous ships..
I was not aware SoCT made any ships before the Gnosis. I only knew of the shuttle.
I was basing my statement on the values of the Gnosis.... a battlecruiser with excellent flexibility and low skill requirements.
Whichever dev came up with THAT design knew what new players needed to learn EvE and designed a sturdy ship for the purpose. He/she did an excellent job. That is shown by that rise in its price on the market.
Making a line of low-requirement, flexible industrials shouldn't be so difficult. |

Zyxi Zhou-Laun
Royal Amarr Institute Amarr Empire
1
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Posted - 2014.12.05 19:17:50 -
[3] - Quote
Lil' Brudder Too wrote:Bowhead simply needs more maint bay. If it will take me less time to move each of my three BS's than it will take for this ship itself to get moved to the pickup, then destination...i will never be using this ship.
This is compounded by the fact that if i'm going to use this ship at all, you can bet i won't be going anywhere without a friendly web....which further negates the time-savings of this ship with using a second pilot to move the original BS's to begin with.
CCP, please listen to the plethora of feedback in this thread, most of which is saying....it simply needs more capacity.
CCP is betting there will be a large number of players who will find a use for it in its present form.
They have made that bet with a number of ships and it has been a case of more flops than gold. The Nester (or whatever the SoE battleship's name is) and the prospect being two flops I know of.
The chances they'll actually fix the bowhead just because players on the forums are pointing out the GLARING problems with it simply don't exist at this time. CCP doesn't understand some aspects of their own game and the players who abide in those aspects. Solo players being one aspect they simply don't understand and/or just don't want in the game.
This desire to avoid solo play seems to be prevalent in many of their decisions... particularly ship design.
The bowhead in its present form does not support solo players. Unfortunately, it needs team play to be usefull and that need removes any benefit to using it in its present form. The need of yet ANOTHER skill for this ship and ONLY this ship lowers the value of this ship even more.
Letting the ship require an already existant skill (like Capitol Industrial) probably did not even occur to CCP and they're not going to admit it makes sense, so they will not implement the change. Increasing the size of the Bowhead's main bay with a skill's level is also an idea that makes sense, but since THAT would benefit solo players, it won't happen.
The bowhead will be bought in the first few weeks by players who want to test it and who collect ships (I'm one of the collectors), and gankers will be joyous to have such a rich, slow target for their killmails. After those first few weeks, the bowhead will sit beside the Nestor as the flop of the year. |

Zyxi Zhou-Laun
Royal Amarr Institute Amarr Empire
1
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Posted - 2014.12.06 22:13:44 -
[4] - Quote
Masao Kurata wrote:ARGH! I am sick of idiots of who can't grasp the difference between raw HP and fitted EHP.
well, I think I have some idea, but why don't YOU educate us?
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Zyxi Zhou-Laun
Royal Amarr Institute Amarr Empire
1
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Posted - 2014.12.07 20:28:00 -
[5] - Quote
marly cortez wrote:Utterly Pitiful idea.
3 BS at maxed skills....really???.
Expand the SMA to be able to carry half a fleets worth of BS and then maybe it's worth the effort of training skills and actually buying one for a Corp, other than that Gankers would have more fun holding a BS pilot to ransom and having him eject.
Corps once had a perfectly good ship transport, they were called 'Carriers', but someone decided these had to be nerfed to the point they became useless for that task so now there relegated to PoS repping and defense, Seems CCP's blind desperation has finally come to this, Spending weeks designing and specifying an utterly useless ship design, might as well dress it with a shoot here sign for all it's worth.
why should they make a ship which has an obvious use from the start?
And why put a sign on it? The entire ship is a gank target.
hello wall... I didn't see you standing there.
Did I hurt cha? Boy, I sure did hit you square.
Now one of us is plastered. I'll let you guess just who.
Just imagine, bumping into you.
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Zyxi Zhou-Laun
Royal Amarr Institute Amarr Empire
1
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Posted - 2014.12.12 22:50:57 -
[6] - Quote
Annabelle Dadunur wrote:Reading the descrip, I was hoping for a mobile ship builder...sigh...my dream of a quasi-migrant fleet ruined again 
obviously, you don't understand.
CCP doesn't want players to be adventurous. they want players to play in the manner CCP dictates.
hello wall... I didn't see you standing there.
Did I hurt cha? Boy, I sure did hit you square.
Now one of us is plastered. I'll let you guess just who.
Just imagine, bumping into you.
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